b'HOOKUP GUIDEREADY TO START HOOKING EVERYTHING UP? Check out the circuit diagram and hookup table below to see how everything is connected.FLAT EDGE+ 1 a b c d e f g h i j 1 - + -2 2 3303 3 C1064 4100k5 56 6 SCL7 7 10k C106 C106 SDA8 8 RX TX 13 AREF9 9 3.3V GND10 10 IOREF I/O 1311 11 RESET 5V 12~1112 12 3.3V N S T A R T O G M E T H IS ~1013 13 5V ~914 14 GND POWER ANALOG IN ON 815 15 GND16 16 VIN DIGITAL (PWM ~) 717 17 ~618 18 A0 ~5A1 419 19 A2 ~320 20 A3 221 21 A422 CIRCUIT DIAGRAMS: Each circuit contains a circuit diagram, whichTX 122 A5 ISP RX 023 2324 acts as a visual aid designed to make it easier for you to see how your circuit 2425 2526 should be built. Each colored line represents a jumper wire connection in the 2627 2728 circuit. All wires should have two connection points, which you also see in the 2829 29+ hookup table below. + -+ - 30 a b c d e f g h i j 30 +COLORS: Please note that while traditionally red is used for power and black is used for ground, all wires, no matter their color, function the same. HOOKUP TABLES: Many electronics beginners find D13 to J2 it helpful to have a coordinate system when building theirmeans one end of a circuits. For each circuit, youll find a hookup table thatcomponent connects lists the coordinates of each component or wire and whereto digital pin 13 on it connects to the RedBoard, the breadboard, or both. Theyour RedBoard and breadboard has a letter/number coordinate system, justthe other connects to like the game Battleship. J2 on the breadboardCONNECTION TYPESREDBOARD CONNECTIONBREADBOARD CONNECTIONJUMPER WIRES D13toJ2GNDtoE1LED A1(-)to A2(+) In this table, a yellow highlight indicates that a component has polarity 330 RESISTORand will only function if (ORANGE, ORANGE,E2toF2 properly oriented.BROWN)15 : circuit 1a'