b'CODE TO NOTELCD LIBRARY: Includes the LiquidCrystal library in your #include program.As with servos, you need to create an LCD LCD LIBRARY INSTANCE: object and give it a name (you can make LiquidCrystal LCD_name(RS_pin,more than one). The numbers in the brackets enable_pin, d4, d5, d6, d7); are pins on the RedBoard that connect to specific pins on the LCD.LCD BEGIN: This line initializes the LCD object and tells the program the LCDs dimensions. In this lcd.begin(16, 2); case it is 2 rows of 16 characters each.LCD CLEAR: This method clears all the pixels on the lcd.clear(); display.Moves the cursor to a point on the 16x2 grid LCD CURSOR: of characters. Text that you write to the LCD lcd.setCursor(0,0); will start from the cursor. This line is starting back at position (0,0).LCD PRINT: Prints a string of characters to the LCD lcd.print(Hello, world!); starting at the cursor position.CODING CHALLENGESCHANGE THE MESSAGE: Try changing the code to display another message.SHOW HOURS, MINUTES AND SECONDS: Try adding some code so that the display shows the hours, minutes and seconds that have passed since the RedBoard was last reset.COUNT BUTTON PRESSES: By adding a button to the circuit, you can count the number of times the button was pressed or have the button change what displays. 75 : circuit 4a'