b'Open the Arduino IDEConnect the RedBoard to a USB port on your computer.Open the Sketch:File > Examples > SIK-Guide-Code-master > SIK_CIRCUIT_3A-SERVO Select UPLOAD to program the sketch on the RedBoard.W H AT Y O U S H O U L D S E ETurning the potentiometer will cause the servo arm to turn. The servo will mimic the movement of the potentiometer, twisting in the same clockwise or counter-clockwise direction. If youve attached a servo mount to the arm as shown, this movement will be easier to see.PROGRAM OVERVIEW1 Read the value of the potentiometer.2 Convert the potentiometer value (01023) to an angle (20160).3 Tell the servo to go to this angle.CODE TO NOTEThe #include command adds a library to your INCLUDING LIBRARIES: Arduino program. After you include a library, #include you can use the commands in the library in your program. This line adds the built-in Servo Library.The Servo command creates a new servo object CREATING SERVO OBJECTS: and assigns a name to it, myServo in this case. If Servo myServo; you make more than one servo object, you will need to give them different names.57 : circuit 3a'